Machete Attack
PlannedWide horizontal slash with readable wind-up. Staggers infected on impact.

Combat System
Read the fight before it reads you. Every weapon has readable timing, catalog-driven stats, and clear feedback.
Demonstrations

Firearm

Firearm

Melee

Explosive
Combat Actions
Wide horizontal slash with readable wind-up. Staggers infected on impact.
Fast forward stab. Low damage, rapid recovery, tactical interrupt.
Heavy overhead chop. Highest melee damage. Slow recovery.
Catalog-driven damage and fire rate. Muzzle flash, shell ejection, procedural audio.
Semi-automatic fire with recoil pattern. Effective at medium range.
Spread damage at close range. Visible pellet spread and impact feedback.
Magazine and per-round reload. Animation-driven with clear timing windows.
Quick swap between equipped weapons. Catalog-linked equip animations.
Arc throw with timed fuse. Area denial and group control.
Placeable charge with manual or timed detonation. Ambush tool.
Proximity-triggered device. Defensive positioning at choke points.
Visual and audio stagger reaction when infected take melee or firearm damage.
Ragdoll defeat animation. Loot drops on infected takedown.
Screen-edge damage indicator, health bar response, directional feedback.
Channelled healing with clear timing. Movement limited during use.
Death screen with respawn at last save. Inventory and state preserved.
The Loop
The core loop is built on tension: every room you enter might have supplies, or it might have them. The choice to push forward or fall back is always yours.