Ruined street environment

Arsenal

Weapons

Every weapon has catalog-driven stats, readable timing, and clear feedback. Every shot is a decision.

Sidearms

Sidearms

Warden-9 Service Pistol

pistol

Warden-9 Service Pistol

Playable

The accessible baseline sidearm for responsive aiming, quick recovery, and common ammunition.

Damage38
Fire Rate360 rpm
Range45m
Magazine15 rds
9mmmagazine
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pistol

Atlas-45 Field Pistol

Playable

A slower sidearm that sits between the dependable Warden-9 and the punishing Breaker-40.

Damage46
Fire Rate320 rpm
Range42m
Magazine10 rds
.45 ACPmagazine

Shotguns

Shotguns

Raven-12 Tactical Shotgun

shotgun

Raven-12 Tactical Shotgun

Playable

A high-impact close-range option built around readable recoil, scarce ammunition, and decisive timing.

Damage92
Fire Rate70 rpm
Range22m
Magazine6 rds
12-gaugeper-round
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shotgun

Breach-6 Pump Shotgun

Playable

A rough early-game shotgun concept that emphasizes movement and short engagement distance.

Damage85
Fire Rate55 rpm
Range18m
Magazine5 rds
12-gaugeper-round

Carbines

Carbines

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carbine

Cinder-5 Patrol Carbine

Playable

A versatile mid-range primary weapon with readable burst cadence and manageable mobile recoil.

Damage49
Fire Rate690 rpm
Range82m
Magazine30 rds
5.56mmmagazine

Bolt-Action Rifles

Bolt-Action Rifles

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bolt-action-rifle

Longwatch-308 Hunting Rifle

Playable

The highest-damage precision concept, balanced by slow cycling and limited capacity.

Damage96
Fire Rate48 rpm
Range190m
Magazine5 rds
.308per-round

Marksman Rifles

Marksman Rifles

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marksman-rifle

Holt-7 Marksman Rifle

Playable

A precision mid-to-long-range option for players who trade speed for threat control.

Damage78
Fire Rate240 rpm
Range140m
Magazine10 rds
7.62mmmagazine

Revolvers

Revolvers

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revolver

Breaker-40 Heavy Revolver

Playable

A deliberate sidearm with strong stopping power and a clearly readable reload risk.

Damage67
Fire Rate180 rpm
Range50m
Magazine6 rds
.40 high-pressureper-round

SMGs

SMGs

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submachine-gun

Quarry-10 Submachine Gun

Playable

A close-range automatic weapon built around mobility, recoil management, and ammunition discipline.

Damage31
Fire Rate900 rpm
Range38m
Magazine32 rds
10mmmagazine

Melee

Melee Weapons

Machete

Melee

Machete

Planned

Heavy blade for decisive melee strikes. Wide arc, readable wind-up.

Damage75
Speed60
Range: Close
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Melee

Combat Knife

Planned

Fast stabbing weapon. Low damage but rapid recovery between strikes.

Damage45
Speed90
Range: Close
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Melee

Fire Axe

Planned

Heavy overhead chop. Highest melee damage with slowest recovery.

Damage85
Speed35
Range: Close
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Melee

Baseball Bat

Planned

Reinforced bat with wide swing arc. Balanced damage and speed.

Damage55
Speed70
Range: Close
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Melee

Crowbar

Planned

Pry tool turned weapon. Hooked end for armor penetration.

Damage65
Speed50
Range: Close

Explosives

Explosives & Throwables

Grenade

throwable

Grenade

Planned

Fragmentation grenade. Timed fuse with area denial.

Damage95
Blast Radius: 4m
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throwable

Smoke Grenade

Planned

Tactical smoke screen for stealth movement and extraction.

Damage0
Blast Radius: 6m
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explosives

Dynamite

Planned

Placeable explosive charge. Manual detonation or fuse timer.

Damage90
Blast Radius: 5m
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explosives

Explosive Charge

Planned

Heavy breaching charge. Destroys barricades and walls.

Damage100
Blast Radius: 6m
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explosives

Tripwire Trap

Planned

Proximity-triggered trap. Ambush defense for choke points.

Damage75
Blast Radius: 2m