
pistol
Warden-9 Service Pistol
The accessible baseline sidearm for responsive aiming, quick recovery, and common ammunition.

Arsenal
Every weapon has catalog-driven stats, readable timing, and clear feedback. Every shot is a decision.
Sidearms

pistol
The accessible baseline sidearm for responsive aiming, quick recovery, and common ammunition.
pistol
A slower sidearm that sits between the dependable Warden-9 and the punishing Breaker-40.
Shotguns

shotgun
A high-impact close-range option built around readable recoil, scarce ammunition, and decisive timing.
shotgun
A rough early-game shotgun concept that emphasizes movement and short engagement distance.
Carbines
carbine
A versatile mid-range primary weapon with readable burst cadence and manageable mobile recoil.
Bolt-Action Rifles
bolt-action-rifle
The highest-damage precision concept, balanced by slow cycling and limited capacity.
Marksman Rifles
marksman-rifle
A precision mid-to-long-range option for players who trade speed for threat control.
Revolvers
revolver
A deliberate sidearm with strong stopping power and a clearly readable reload risk.
SMGs
submachine-gun
A close-range automatic weapon built around mobility, recoil management, and ammunition discipline.
Melee

Melee
Heavy blade for decisive melee strikes. Wide arc, readable wind-up.
Melee
Fast stabbing weapon. Low damage but rapid recovery between strikes.
Melee
Heavy overhead chop. Highest melee damage with slowest recovery.
Melee
Reinforced bat with wide swing arc. Balanced damage and speed.
Melee
Pry tool turned weapon. Hooked end for armor penetration.
Explosives

throwable
Fragmentation grenade. Timed fuse with area denial.
throwable
Tactical smoke screen for stealth movement and extraction.
explosives
Placeable explosive charge. Manual detonation or fuse timer.
explosives
Heavy breaching charge. Destroys barricades and walls.
explosives
Proximity-triggered trap. Ambush defense for choke points.