
Runner
Infected 001
Decaying flesh, exposed forearm bone, torn clothing
Behavior
Detection
Sight and sound. Will investigate noise sources within 15m.
Threat Level
High in groups. Manageable alone.

Bestiary
They were us. Now they hunt us. Each type has its own behavior, threat level, and weakness.

Runner
Decaying flesh, exposed forearm bone, torn clothing
Behavior
Detection
Sight and sound. Will investigate noise sources within 15m.
Threat Level
High in groups. Manageable alone.

Brute
Severe decomposition, exposed ribcage, missing lower jaw
Behavior
Detection
Sight only. Slow to detect but relentless once engaged.
Threat Level
Very high. Can down a survivor in 2-3 hits.
Planned
Additional infected types are in development with unique behaviors and threat profiles.
Stealth
Low-to-ground infected that ambushes from dark corners. Silent until it strikes.
Alarm
Vocal infected that alerts other infected to your position. Priority target.
Tank
Heavily mutated infected with toxic burst on death. Area denial threat.